|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Tiberu Stundrif
Mercurialis Inc. RAZOR Alliance
35
|
Posted - 2013.05.11 01:45:00 -
[1] - Quote
First of all, I'm a Supercapital pilot. I own an Avatar and a Nyx.
Remove them from the game.
- Reprocess ships and place all minerals in "Redeemable Items" based on ME 0 Titan/Supercarrier BPO - Refund all skillbook costs & refund skillpoints - Place character in home station.
The Supercapital problem will not improve by simply nerfing these ships into uselessness as CCP has intended to do. My Avatar is a giant logistics cannon and mobile jump bridge. It is a 80-100 billion ISK sink that simply isn't worth what it is intended for.
- The power of the Doomsday is fine as it is, but when you look at the numbers of Titans owned by any one corporation/alliance, it is unbalanced. When an alliance can drop 50 titans on an opposing fleet, there is something terribly wrong.
- I don't want to bring tracking titans back. This was a stupid mechanic and far too easy to make subcapital fleets inferior.
I want to bring back Dreadnought slugfeasts and the days when Carriers were considered something amazing. Remove Supercapitals from the game completely.
This will go a long way to balancing the game and giving newer alliances the chance to succeed. |

Tiberu Stundrif
Mercurialis Inc. RAZOR Alliance
36
|
Posted - 2013.05.11 03:34:00 -
[2] - Quote
DeLindsay wrote:FT Diomedes wrote:As the owner of a Titan, I see the validity of the argument that Tib is making, but it will never happen.
I too remember the days when there were only a few Titans and Supercarriers. They were unbalanced and gamebreaking then, just as they are now that there are more of them. Unfortunately, I think they are here to stay. I'm not saying the OP's point isn't valid I'm saying it won't solve anything when it comes to Alliances with well over 2000 members against Alliances with (if they're lucky) 500 members, and forget Alliances with less than 200 members. Gigantic Alliances will be able to steamroll smaller ones no matter what ship types they're using, period, because all that really matters in Eve's blob warfare is who has the biggest blob. That's not to say a smaller blob NEVER wins, but when faced with 1.5-1 or as much as 20-1 ratios the smaller Fleet with lose most of the time. Also, SP capping out players basically gives them nothing to work for and thus CCP may lose subs, even if all they have to train for now is different Race's Supers.
Alliances with 2,000 members wither and fail under their own weight. It is the circle of life.
Just because you have 10,000 people in your alliance doesn't mean you can get more in fleet than a 1,000 man alliance. Just saying.
When large groups of people get together to accomplish something, that's awesome. If they become too powerful, EVE unites against them. I would run out of room in this post before I could even begin providing examples. |

Tiberu Stundrif
Mercurialis Inc. RAZOR Alliance
38
|
Posted - 2013.05.11 17:33:00 -
[3] - Quote
Mascha Tzash wrote: Perhaps its not the supercaps that "ruin" the game. Perhaps its the cyno is the issue. Yeah it would require the gates to be able to handle every ship size. ... I believe that cynos are a the root of the evil stalemate in 0.0 .
You have obviously NEVER done logistics to the butt-end of the universe, therefore your argument is invalid. |

Tiberu Stundrif
Mercurialis Inc. RAZOR Alliance
38
|
Posted - 2013.05.11 18:41:00 -
[4] - Quote
Robert Caldera wrote:remove supers and swarms of regular carriers will bloat out your sun. nothing solved
Regular carriers can easily be killed by Dreads, no matter how many you have in fleet. |

Tiberu Stundrif
Mercurialis Inc. RAZOR Alliance
39
|
Posted - 2013.05.11 23:43:00 -
[5] - Quote
DeLindsay wrote:Quote:Regular carriers can easily be killed by Dreads, no matter how many you have in fleet. And regular Carriers + Dreads can't do much of anything against a large whelp fleet of sub caps. If some small Alliance trying to eek out an existence drop 50 Carriers/Dreads (with some escort obv) against say Goon's massive cannon fodder fleets they'd be toast, which is exactly how it happens now. The Goon's 200+ Neut Cane fleets are particularly devastating against Cap fleets and cost the Goons basically nothing, they don't even have to risk Cap ships other than to come in at the end and mop up what's left.
You really are butt-hurt about Goons. Get over it. No one cares that some big, bad fleet touched you in a place the sun don't shine. If some big group of dudes want to use caps and you're afraid of Goons, get a spy and avoid being dropped altogether. If you want to play with the big boys, you gotta play like the big boys. |

Tiberu Stundrif
Mercurialis Inc. RAZOR Alliance
39
|
Posted - 2013.05.12 00:28:00 -
[6] - Quote
DeLindsay wrote:Quote:You really are butt-hurt about Goons. Get over it. No one cares that some big, bad fleet touched you in a place the sun don't shine. If some big group of dudes want to use caps and you're afraid of Goons, get a spy and avoid being dropped altogether. If you want to play with the big boys, you gotta play like the big boys.
No, I'm using Goons as an example because they are EXACTLY the type of Alliance that stands in the way of the smaller Alliances that YOU hope to help with the removal of Supers. And I was around when BoB was the evil of Eve and Goons were the good guys... Then we all learned differently once BoB was gone. As plain as I can explain it, your idea simply will not work. Smaller Alliances will NEVER be competitive against much larger ones NO MATTER WHAT ship types are in the game, period.
I will stop arguing with you as you obviously don't see the bigger picture. I'd suggest you save yourself plenty of heartache and continue running missions/incursions in high sec. |

Tiberu Stundrif
Mercurialis Inc. RAZOR Alliance
44
|
Posted - 2013.06.09 21:51:00 -
[7] - Quote
Bump cuz this still needs to be addressed.  |

Tiberu Stundrif
Mercurialis Inc. RAZOR Alliance
45
|
Posted - 2013.06.10 18:00:00 -
[8] - Quote
Kara Books wrote:All I got from this thread was "lower the amount of supercaps in game"
Simple, put a station realated tax on them, VOILA
BUT BUT BUT.
Why its never going to hapten? Im sorry I cant discus this because not only will CCP be Peed off but many old vets looking to quit.
Supercaps are the driving force for those players playing the game for 7+ years, take the force away and we end up with WoW and who knows what else.
the change would be so big, not in the form of big ships being removed but literally hearts broken.
Keep these crappy ships in the game, their just crappy, my naglfar does 1500 DPS and Im just bashing myself for ever going full ******, training for and getting any kind of capital ship.
"Remove Titans & Supercarrier" |

Tiberu Stundrif
Mercurialis Inc. RAZOR Alliance
46
|
Posted - 2013.06.22 15:47:00 -
[9] - Quote
If you make them more expensive it will still only be a matter of time before everyone gets them.
To be honest, I wouldn't see a problem if they made them 1/4 their current cost and 1/4 the EHP with the same bonuses/damage. This would make them easy to kill but also easy to replace.
Another thing, be able to build them in low-sec. This would allow smaller alliances to gain super capital power.
.......
Sounds pretty complicated, but I still think removing them is the best bet. |

Tiberu Stundrif
Mercurialis Inc. RAZOR Alliance
49
|
Posted - 2013.07.12 07:02:00 -
[10] - Quote
Bump because Titans and Supers are still in game!  |
|

Tiberu Stundrif
Mercurialis Inc. RAZOR Alliance
55
|
Posted - 2013.07.13 04:30:00 -
[11] - Quote
Jinli mei wrote: This entire thread screams "move the goal post closer, I can't win."
I'm pretty sure many PL/NCdot super pilots agree with me on this. Removing them from game is really the only option for fixing a game mechanic broken the moment supers were introduced to this game. |

Tiberu Stundrif
Mercurialis Inc. RAZOR Alliance
55
|
Posted - 2013.07.13 04:43:00 -
[12] - Quote
Prelate Hucel-Ge wrote:Tiberu Stundrif wrote:Jinli mei wrote: This entire thread screams "move the goal post closer, I can't win."
I'm pretty sure many PL/NCdot super pilots agree with me on this. Removing them from game is really the only option for fixing a game mechanic broken the moment supers were introduced to this game. Name three people that actually matter and quote where they said this. :allears:
Why would I go on a quote-hunt to appease someone who obviously doesn't understand how much supers impact the game in a negative way? |

Tiberu Stundrif
Mercurialis Inc. RAZOR Alliance
55
|
Posted - 2013.07.13 08:41:00 -
[13] - Quote
Prelate Hucel-Ge wrote: Why should I waste my time explaining why you're wrong when you're in the coalition that has no clue on how to use supercaptials effectively and safely? Hint: safely doesn't mean "never use them".
I'm just going to leave this here... http://www.eve-kill.net/?a=kill_related&kll_id=18611012
Just because PL and NCdot may be helping your alliance while it huddles in low-sec, does not mean Supers & Titans are therefore awesome and shouldn't be removed.
Thankfully, there are plenty of us that play the long-game, actually own supers/titans and realize how they simply don't fit into this game. |

Tiberu Stundrif
Mercurialis Inc. RAZOR Alliance
57
|
Posted - 2013.07.14 07:01:00 -
[14] - Quote
Galphii wrote:As we've witnessed from the industrial ship tiericide, CCP are reluctant to remove ships from the game entirely. I wouldn't mind seeing tiericide on the carriers so that 'supercarriers' become 'assault carriers'. You know, shrink the model, make them like current carriers but with no logi ability and able to use fighter bombers (10-15 max tho). Give a choice between the current (logi) carriers and something to thump big ships with.
Needing their ability to fit remote reps would be interesting for sure. Remove the remote reps and force carriers to support them. This would then essentially be a dreadnaught without a siege timer. Every way you look at it there needs to be something more taken from them. Simply removing them from the game still seems to be the only complete option per my OP. |

Tiberu Stundrif
Mercurialis Inc. RAZOR Alliance
58
|
Posted - 2013.07.17 07:45:00 -
[15] - Quote
supernova ranger wrote:I still think that adding target-able capital subsystems and keeping capitals nerfed in a way that lets them fire only on enemy capitals but also provide significant boosts to sub-cap performance would fix the problems you are seeing.
It's because capitals don't need sub-capitals to survive that we are having an issue... Me thinks at least...
This is not a discussion about capitals, this is a discussion about the removal of supercarriers and titans. |

Tiberu Stundrif
Mercurialis Inc. RAZOR Alliance
73
|
Posted - 2013.08.06 18:32:00 -
[16] - Quote
Time to REMOVE Supers and Titans from the game. +1 my OP if you agree! |

Tiberu Stundrif
Mercurialis Inc. RAZOR Alliance
79
|
Posted - 2013.08.10 12:41:00 -
[17] - Quote
Several decent ideas mentioned here, but none fully address the myriad of issues plaguing this neglected and uber-nerfed ship class.
Remove Supers and Titans from the game. |

Tiberu Stundrif
Repercussus RAZOR Alliance
91
|
Posted - 2013.10.23 21:21:00 -
[18] - Quote
Remove titans and supercarriers from the game!
Let's make it happen! |
|
|
|